Circuits Ablaze*
How Technical Limitations Pushed the Early Demoscene to Produce Digital Art
Chapter 1. Demos as Cultural Heritage
- Introduction
- 1.1 Demos as Cultural Heritage
- 1.2 Demos as Part of Computer History
- 1.3 "The Desire to Do the Impossible": Demos As Digital Folklore
- 1.4 Online Collections of Demo Art
- 1.5 What Are Limitations?
- 1.6 Demo Art Online Collections and Archives
- 1.7 Conclusion: Demos as a Means of Artistic Expression Fueled by Popular Culture
Chapter 6. Pushing the Limits Using Constraints
- Introduction
- 6.1 Breaking Limitations as the First Motivating Factor
- 6.2 Reading the Absence
- 6.3 Subculture as the Second Motivating Factor
- 6.4 Putting the Conclusion to the Test: Examining Limitations in an Art Historical Context
- 6.5 Discussing Limitations
- 6.6 The Demoscene's Refusal to Accept Limits
Appendix I: Conservation and Preservation of Demos
- Introduction
- A1.1. Running the Demos on Original Hardware
- A1.2 The Perniciousness of Salvaging Fickle Files from Obsolete Media
- A1.3 Cathode Ray Tubes in the Age of Liquid Crystals
- A1.4 Modified Original Hardware
- A1.5 Pretending to Be Worse than They Are: Emulating Obsolete Systems on Modern Computers
- A1.6 FPGA: Dedicated Field Programmable Gate Arrays
- A1.7 Demo Recreations Using Modern Technologies
- A1.8 Saved from Failing Media, but Not from Obscurity
[*] The original thesis handed in for the master's
program was titled "Shattering the Limits" available here as a PDF in the university's online library.
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